C Shivakumar @ CHENNAI:
Tamil
Nadu could become one of the first states to have a white list of any
online gaming sites after it comes with regulation to requlate
pay-to-play money gaming in the state.
"Getting registered with
the Tamil Nadu Online Gaming Authority (TNOGA) is a kind of white list,"
according to Md Nasimuddin Chairperson of TNOGA, which is coming out
with a regulatory framework. Anuraag Saxena, CEO, of EGF, told The New
Indian Express that the gaming industry, with projections indicating
the sector to grow from $3.1 billion to $8.92 billion in the next five
years, is the lone industry which is pushing for enhanced regulation as
there is no White List of gaming sites in the country.
Home to
over 568 million gamers, making India the largest gaming market
globally, the country still lacks a signalling mechanism for a player or
person to understand which gaming platform is legitimate and which is
not. However, sources in Meity said that the state is only coming out
with legislation on betting and gambling which is a state subject.
However, sources did not elaborate over when the centre will be coming
out with its ownm legislation to regulate online gaming.
"We need
some reference book or manual or list, which a consumer can look up to
and say, yes, this is a legitimate gaming operator, this is an
illegitimate good. We do need some certification, licensing or whatever
you want to call it. Funds and banks need to know which companies they
can put money in safely. Larger ecosystem players, telecom companies,
payment gateways and advertisers. Everybody needs to know," Saxena said.
Saxena
said that because there is an absence of regulations or White list, EGF
in partnership with Social and Media Matters is launching responsible
agreement initiative in across multiple states. The initiative rolled
out interactive workshops across 30 colleges in five Indian states
including Tamil Nadu, Karnataka, Andhra Pradesh, Maharashtra, and Uttar
Pradesh. The tailored workshop reiterates EGF’s commitment to player
protection and addresses the rising need for responsible gaming literacy
among young adults engaged in digital entertainment.
"While
various stakeholders try and figure out how to help consumers, we
thought we should do our bit because otherwise everybody seems to be
batting up the wrong tree to be honest," said Saxena.
On the
growing addiction among the younsters and adults to online games,
Saxena said that the awareness is required from the consumer's end.
"Right. now, if you put a time or a money limit or whatever or an
operator, the consumer will jump operators and go to some other
operator. We need to build capability within a user, all the tools that
are available to the user, so that problem gaming does not happen. So
that they play responsibly, they play within a limit, they take breaks,
he said.
Should there be a clamp that those below 16 should not
play online games as was the social media ban for minors by Australian
government, Saxena said that, "it is the government's responsibility to
protect minors with whatever kind of predatory behavior, violence that
could happen in games. On the other hand, we must recognize that we are a
constitutional democracy. Right. So we cannot behave like a nanny state
when it comes to adults, when it comes to grownups." Nasimuddin also
clarified that TNOGA is not thinking of any such clamp on social media
or gaming.